In Age of Wonders III, your chief concerns are centered around exploration, resource management, developing infrastructure and building a militia, and conquest of occupied land (a lot like Civilization). Tool tips in the world map and over bases help players make well-informed strategic decisions. You recruit and ally with so many warriors, however, that it’s only a matter of time before you get access to the best that any class has to offer (magic and melee both). Your character must research skills unique to his or her class to help develop your arsenal and troops, and alliances with other races proves invaluable to winning your campaign. Despite the class of your campaign leader, you will recruit heroes throughout the game, and equip them with weapons of your design and send them to aid you in your conquests. (There is so much land to traverse, and armies to gather, that the option to speed up my achievements was much appreciated.)Ĭhoosing a leader before each game (which can be in campaign mode, multi-player or randomly generated map) determines the race of your armies, as well as what types of technology or magic players had access to at the get. Players can opt to allow battles for territory acquisition play out automatically based on stats and AI, or make moves with much care and forethought-either way, there are endless hours of customizations and movements to be made. As it stands, I found more than enough to concern myself with using the available characters, and was even a little intimidated by how much there was to do. AOW2 offered a more diverse gamut of races, but hints have been made in Triumph’s Dev Journal concerning the release of other races in future expansion packs. Age of Wonders III is a complex turn-based strategy game that offers six races to play upon release: humans, high elves, draconians, dwarves, orcs, and goblins. Probably because of it’s depth and intricacy, this game was hard not love. And I have to admit, after about two weeks of gameplay, this turn-based RPG may just have won me over into the realm of RPG’s. This is a savvy, progressive take on a franchise that has garnered a wide following and is looking to satisfy loyal players as well as attract a new generation of fans. The world map is as vast as it is diverse, and a well-imagined landscape to explore. But since I didn’t even know there was such a thing until I read about it, I myself was unmoved. ![]() ![]() Unfortunately, AOW2 diehards who used the multiplayer play-by-email function may be dismayed to learn that Triumph hasn’t adapted anything like this at launch, but from the forums, it looks as if it’s an option that could be included in a patch in the future. In Age of Wonders III, players can choose to play the single player campaign mode, multiplayer online, or choose one of the games’ randomly generated maps (a new feature that fans of the series will be elated to see). This high-fantasy realm is vast, offering over 50 locations and a diverse blend of allies and enemies to befriend and besiege. In a world of mythical lands, players fight to conquer an ancient paradise and settle an empire of their own design to perpetuate their dominion. This is the latest installment to the Age of Wonders series, the long-awaited follow-up to Shadow Magic and Age of Wonders II has been a mere decade in the making. You might have caught a little peek at my preview of Age of Wonders III, which is out at the end of this month.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |